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TH5  135 Camp Space + CC (15), 1 Spell

TH5 vs. TH5

Your army:  TBD 

 

CC Kill

For nearly all enemy CCs, the lightning spell can take them out, no need for a kill squad. Always have a few barbs/archerse in the wings just in case.

 

Now that you've unlocked wizards, you can start working on what will be considered a standard self-made kill squad till you reach TH9. Use a few archers to walk the enemy CC back and forth till they are in a nice little pack. Drop 2-3 barbs immediately followed by wizards in an arc. Then drop in 1 barb at a time (about 1 per second or so) while your wizards fry whatever your barbs are so valiantly throwing themselves on or towards. This usually requires ~7 barbs, ~7 archers, and 3-5 wizards. Again, always have some extra troops in the wings for reinforcements in case things go bad.

 

Note: Draw CC troops to the side of the board you will deploy your giants. After your archers dispatch the CC troops they will support your giants!

 

Attack Strategies

 

 

 

 

TH5 vs. TH5

Your army:  TBD 

 

CC Kill

For nearly all enemy CCs, the lightning spell can take them out, no need for a kill squad. Always have a few barbs/archerse in the wings just in case.

 

Now that you've unlocked wizards, you can start working on what will be considered a standard self-made kill squad till you reach TH9. Use a few archers to walk the enemy CC back and forth till they are in a nice little pack. Drop 2-3 barbs immediately followed by wizards in an arc. Then drop in 1 barb at a time (about 1 per second or so) while your wizards fry whatever your barbs are so valiantly throwing themselves on or towards. This usually requires ~7 barbs, ~7 archers, and 3-5 wizards. Again, always have some extra troops in the wings for reinforcements in case things go bad.

 

Note: Draw CC troops to the side of the board you will deploy your giants. After your archers dispatch the CC troops they will support your giants!

 

Attack Strategies

 

 

 

 

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